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Pine player expansion eq
Pine player expansion eq










pine player expansion eq

This lead to a longer gearing time because it was difficult to survive various encounters which could easily one round you via magic damage with no resists, or with melee if not enough armor value. You had to balance your primary stats with special effects and resist gear values. The things people complained about as far as Attunements in TBC were commonplace in early EQ but by and large the community didn’t complain about it.Īrmor wasn’t just straight up higher iLevel. People were content to raid old expansions because the difficulty would last for years, and the items dropped by several bosses would be useful for years. I pine for the days of getting those type of feels out of a game again /sadfaceĪ major difference is progression isn’t just per season in Everquest. The bard was such a fun and unique playstyle you could tell the good ones from the bad ones right away with how they were able to weave and manage a bunch of songs at a time and you would have to weapon swap to be able to use certain songs so it was just a constant micromanagement playstyle that really shined when done efficiently and necromancers in that game were just insanely fun and felt super powerfulĭying had actual consequences, having to literally run back to your corpse naked to get all your stuff, and you would lose exp on death at higher levels so you always played cautious, the world feeling scary and threatening at literal all times, the talent system felt really good, there’s a lot more that can be said about it but they did it right man. Anyone else play that game? Was my first ever mmorpg and I was so addicted and enthralled by that world like, I’ve never had a better gaming experience, even the addiction level to wow in the early days didn’t compare and no game has come close sense.












Pine player expansion eq